Gah - a solution with more questions. –Â EntropicLqd
Search results
From Unreal Wiki, The Unreal Engine Documentation Site
Create the page ""Triggers (UT)"" on this wiki! See also the search results found.
Page title matches
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Triggers (Package: Engine)}} +- [[Legacy:BioFear|BioFear]] (UT only)2 KB (323 words) - 02:31, 15 November 2009
-
369 B (39 words) - 10:10, 17 May 2008
Page text matches
- * [[Legacy:Object|Class Reference]] ([[Legacy:Light (UT)|Lights]], [[Legacy:Brush|Brushes]], [[Legacy:Decoration|Decorations]], [[L * [[Legacy:Triggers (UT)|Adding Interactivity with Triggers]]5 KB (695 words) - 22:26, 25 April 2002
- {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game3 KB (465 words) - 01:50, 7 April 2006
- ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t19 KB (1,790 words) - 00:29, 28 May 2007
- ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad8 KB (1,304 words) - 16:31, 18 April 2006
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> BioFear}} '''BioFear''' is an actor that marks a location that [[Legacy:Bot (UT)|Bot (UT)]]s are afraid of. It is automatically created by the [[Legacy:UT_BioRifle1 KB (169 words) - 12:47, 15 November 2009
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> CodeTrigger (Package: UnrealI)}} '''MythOpus:''' If I remember correctly, this thing was used in DM-Codex in UT. Was it not ?3 KB (469 words) - 03:05, 6 April 2003
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Counter (Package: Engine)}} * the secret door in UT's DM-Codex3 KB (366 words) - 17:41, 28 December 2005
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Dispatcher (Package: Engine)}} [[:Category:Legacy Class (UT)]]<br />[[:Category:Legacy Custom Class (UT)]]<br />[[:Category:Legacy To Do]] move the custom subclasses into sub page5 KB (783 words) - 21:03, 1 October 2016
- These replace the various special triggers UT had. [[Legacy:UT|UT]] stuff below3 KB (440 words) - 12:03, 14 November 2005
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> DistanceViewTrigger (Package: Botpack)}} The DistanceViewTrigger actor is useful for making [[Legacy:Bot (UT)|Bot (UT)]]s shoot an enemy when they see them in specific locations. They should be2 KB (276 words) - 20:56, 28 December 2005
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> ElevatorTrigger}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]2 KB (260 words) - 05:04, 7 October 2003
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> [[Legacy:ElevatorTrigger|ElevatorTrigger]] >> ElevatorTriggerPlus (cu # put the code over the small code UT put there2 KB (220 words) - 06:18, 19 November 2007
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FadeViewTrigger}}735 B (122 words) - 22:33, 14 June 2002
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FearSpot (Package: UnrealShare)}} ...actor used to mark a place that any AI-controlled [[Legacy:Pawn (UT)|Pawn (UT)]] will be afraid of. The Pawn will become afraid of this location immedia710 B (113 words) - 02:28, 27 May 2003
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FatnessTrigger (Package: UnrealI)}} ; [[Legacy:Actor (UT)|Actor (UT)]] FatActor : The affected actor. This is set when the FatnessTrigger is ac1 KB (172 words) - 00:55, 9 January 2003
- {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> ...}}6 KB (866 words) - 03:35, 24 September 2004
- ...ical terms''', like [[Legacy:Semisolid|Semisolid]], [[Legacy:HUD (UT)|HUD (UT)]], [[Legacy:Red Builder Brush|red builder brush]] or [[Legacy:Pivot|pivot] ...ypes Of Trigger|Types of Trigger]] on the [[Legacy:Triggers (UT)|Triggers (UT)]] class spec. The hierarchy is quite vague – one page may get a link8 KB (1,358 words) - 14:24, 21 January 2006
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Jumper (Package: UnrealShare)}} ...will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).1 KB (175 words) - 09:06, 19 November 2007
- ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Kicker (Package: Botpack)}} ...awn (UT)]]", "[[Legacy:PlayerPawn|PlayerPawn]]" or "[[Legacy:Bot (UT)|Bot (UT)]]".5 KB (772 words) - 17:32, 17 January 2016
- {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> MusicEvent}} ...where you'll be able to both find it and avoid it (give it [[Legacy:Actor (UT)/Lighting|light]] properties, for example). You can put the MusicEvent acto8 KB (1,345 words) - 13:31, 24 January 2015