Gah - a solution with more questions. – EntropicLqd

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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> Triggers (Package: Engine)}} +- [[Legacy:BioFear|BioFear]] (UT only)
    2 KB (323 words) - 02:31, 15 November 2009
  • 369 B (39 words) - 10:10, 17 May 2008

Page text matches

  • * [[Legacy:Object|Class Reference]] ([[Legacy:Light (UT)|Lights]], [[Legacy:Brush|Brushes]], [[Legacy:Decoration|Decorations]], [[L * [[Legacy:Triggers (UT)|Adding Interactivity with Triggers]]
    5 KB (695 words) - 22:26, 25 April 2002
  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} ...|bot]]s, [[Legacy:Light (UT)|light]]s and [[Legacy:Triggers (UT)|Triggers (UT)]]. This is an important class because it's the base class for all in-game
    3 KB (465 words) - 01:50, 7 April 2006
  • ...uty and glory. The Actor class inherits from [[Legacy:Object (UT)|Object (UT)]]. There are a whole host of non actor classes that might get added in he ...e, for example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that t
    19 KB (1,790 words) - 00:29, 28 May 2007
  • ...T|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> [[Legacy:Actor (UT)|Actor (UT)]] (Property group: Advanced)}} Properties every [[Legacy:Actor (UT)|Actor (UT)]] has under the ''Advanced'' section. See [[Legacy:Actor/Advanced|Actor/Ad
    8 KB (1,304 words) - 16:31, 18 April 2006
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> BioFear}} '''BioFear''' is an actor that marks a location that [[Legacy:Bot (UT)|Bot (UT)]]s are afraid of. It is automatically created by the [[Legacy:UT_BioRifle
    1 KB (169 words) - 12:47, 15 November 2009
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> CodeTrigger (Package: UnrealI)}} '''MythOpus:''' If I remember correctly, this thing was used in DM-Codex in UT. Was it not ?
    3 KB (469 words) - 03:05, 6 April 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Counter (Package: Engine)}} * the secret door in UT's DM-Codex
    3 KB (366 words) - 17:41, 28 December 2005
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Dispatcher (Package: Engine)}} [[:Category:Legacy Class (UT)]]<br />[[:Category:Legacy Custom Class (UT)]]<br />[[:Category:Legacy To Do]] move the custom subclasses into sub page
    5 KB (783 words) - 21:03, 1 October 2016
  • These replace the various special triggers UT had. [[Legacy:UT|UT]] stuff below
    3 KB (440 words) - 12:03, 14 November 2005
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> DistanceViewTrigger (Package: Botpack)}} The DistanceViewTrigger actor is useful for making [[Legacy:Bot (UT)|Bot (UT)]]s shoot an enemy when they see them in specific locations. They should be
    2 KB (276 words) - 20:56, 28 December 2005
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> ElevatorTrigger}} [[Category:Legacy Class (UT)|{{PAGENAME}}]]
    2 KB (260 words) - 05:04, 7 October 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> [[Legacy:ElevatorTrigger|ElevatorTrigger]] >> ElevatorTriggerPlus (cu # put the code over the small code UT put there
    2 KB (220 words) - 06:18, 19 November 2007
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FadeViewTrigger}}
    735 B (122 words) - 22:33, 14 June 2002
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FearSpot (Package: UnrealShare)}} ...actor used to mark a place that any AI-controlled [[Legacy:Pawn (UT)|Pawn (UT)]] will be afraid of. The Pawn will become afraid of this location immedia
    710 B (113 words) - 02:28, 27 May 2003
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> FatnessTrigger (Package: UnrealI)}} ; [[Legacy:Actor (UT)|Actor (UT)]] FatActor : The affected actor. This is set when the FatnessTrigger is ac
    1 KB (172 words) - 00:55, 9 January 2003
  • {{classbox| [[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> ...}}
    6 KB (866 words) - 03:35, 24 September 2004
  • ...ical terms''', like [[Legacy:Semisolid|Semisolid]], [[Legacy:HUD (UT)|HUD (UT)]], [[Legacy:Red Builder Brush|red builder brush]] or [[Legacy:Pivot|pivot] ...ypes Of Trigger|Types of Trigger]] on the [[Legacy:Triggers (UT)|Triggers (UT)]] class spec. The hierarchy is quite vague &ndash; one page may get a link
    8 KB (1,358 words) - 14:24, 21 January 2006
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Jumper (Package: UnrealShare)}} ...will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).
    1 KB (175 words) - 09:06, 19 November 2007
  • ...]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> Kicker (Package: Botpack)}} ...awn (UT)]]", "[[Legacy:PlayerPawn|PlayerPawn]]" or "[[Legacy:Bot (UT)|Bot (UT)]]".
    5 KB (772 words) - 17:32, 17 January 2016
  • {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Triggers (UT)|Triggers (UT)]] >> MusicEvent}} ...where you'll be able to both find it and avoid it (give it [[Legacy:Actor (UT)/Lighting|light]] properties, for example). You can put the MusicEvent acto
    8 KB (1,345 words) - 13:31, 24 January 2015

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